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研討會論文
序號 |
名稱 |
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11 |
廖昱晴、黃俊雄*、張瑜臻, (Nov 2020), 從色彩風格分析宮崎駿與新海誠的動畫作品:以《魔法公主》與《你的名字》動畫為例 , 2020台灣數位媒體設計研討會(榮獲研討會「優良論文獎」) , 103. (其他)ISBN: |
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12 |
Chun-Hsiung Huang*, Chun-Tsai Wu, (Jun 2020), A Case Study of Project-Based Learning for Designing a Computer Adventure Game with Blended Learning , 2020 International Conference on Education, E-learning and Social Science (EELSS 2020) , 65-71. (其他) ISBN: 978-1-60595-677-0 |
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13 |
Chun-Tsai Wu, Chun-Hsiung Huang*, (May 2020), Situated Learning in a Course of Augmented Reality Technology and Application Design , International E-Conference on Engineering, Technology and Management - ICETM 2020 , 47-52. (其他) ISBN:978-1-63248-188-7 |
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14 |
Szu-Ming Chung, Hui-Guan Lin, Tsai-Ling Tsou, Chun-Tsai Wu, Chun-Hsiung Huang*, (Apr 2018), Experiencing Musical Rhythm through Interactive Installation and AR/VR Game Development , 2018 IEEE Global Engineering Education Conference (EDUCON 2018) , 384-388. (EI,其他) ISBN: 978-1-5386-2957-4 |
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15 |
黃俊雄*, (Nov 2016), 全景影像應用於偵探冒險遊戲之專題導向學習個案探討 , 2016 跨設計與媒體創新學術研討會 , 66-77. (其他) ISBN: 978-957-11-8973-4 |
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16 |
Chun-Hsiung Huang*, Szu-Ming Chung, Mu-Chiun Hsu, (Jul 2015), An Exploratory Study of Social Game by Flow Theory and Social Network Theory , International Conference on Computer Science and Intelligent Communication (CSIC 2015) , 418-421. (EI) |
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17 |
Huang Chun-Hsiung*, Chung Szu-Ming, Hsu Mu-Chiun, (Nov 2013), Computer Games Designed for Disaster Prevention Learning , The 3rd International Conference on Multimedia Technology (ICMT 2013) , 1163-1170. (EI) |
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18 |
Chun-Hsiung Huang*, Mu-Chiun Hsu, (Jul 2013), Acceptance of Location-Based Service Technology—the Facebook Check-in Function , The 10th International Conference on Service Systems and Service Management (ICSSSM’13) , 809-812. (EI) |
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19 |
Chung, Szu-Ming, Ho, Pei-Chi, Huang, Chun-Hsiung* and Lee, Pei-Ling, (Oct 2008), ACase Study for an Interactive Cyberworld , ACM Multimedia 2008 (EI) , . () |
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20 |
Chun-Hsiung Huang*, Pei-Chi, Ho and Szu-Ming, Chung, (Sep 2008), Computer Game Programming course for Art Design Students by Using Flash , International Conference of Cyberworlds 2008, Workshop of Digital Media and its Application in Museum & Heritage (DMAMH 2008)(EI) , . () |
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